The Cat in the Hat
Nick and Sally are disappointed when their toy’s battery runs out of power. The Cat takes them to Lots-o-Lakes, but on the way, the Thinga-ma-jigger runs out of Go-Go-Go juice. / Sally and Nick have wrapped Father’s Day gifts, but they get mixed up! Cat takes them to Zippy Zaroo’s Cookie Factory – each cookie has a toy inside. But the shrunken Thingamajigger gets trapped inside one!
The Cat in the Hat
Sally invents a secret treehouse handshake, but Nick can’t remember the sequence. The Cat takes them to Over-and-Overton, where they figure out how to get through a series of obstacles by recognizing patterns. / Nick and Sally don’t understand why one toy car goes faster than another. Cat needs their help to move some big pictures and along the way, they find out about how air can push objects.
The Cat in the Hat
When Nick’s magic trick causes his toy car to disappear under the porch, the Cat takes them to Arcade Island to win a Grasper-ma-clasper. / The kids want to make a great snowman but the clothes they’ve chosen are frozen in the ice and snow.
The Cat in the Hat
It’s cold outside, but Nick and Sally want to keep playing. Is there a way to stay warm out in the cold? Cat’s friend Lars the Lemming will know!/ick and Sally have been running around the backyard and now their chests are thumpity thumping! The Cat explains that that is their hearts boom boom booming! But why? wonders Sally. A visit to Dr. Giggles will answer that question.
When foot pedal power doesn’t work well enough, The Cat, Nick and Sally try using the power of a deflating balloon, and the help of Thing 1 and Thing 2.
When the Thinga-ma-jigger gets knocked down off the table, everyone must figure out how to get down to it safely. They try two solutions that don’t work before arriving at something that works.
If you use a pulley, roll something along, or slide it, you can move things without using lots of muscle strength.
When it comes to building a ladder, simple construction is the best. Using a ladder adder can make it the height that you need!
Nick and Sally discover they need to remove the decorations from a key, before it will fit in the lock.
Thing 1 and Thing 2 get stuck in a wheel, and show off how well it can travel. Nick and Sally learn that wheels are simple machines, too!
There are so many surfaces in Odds-n-Endsville! Thing 1 and Thing 2 use a collander to create a ton of bubbles and send them off to land on many surfaces at once. They discover the best surface to keep a bubble on is soapy water.
Nick and Sally want to keep their bubbles from popping. When catching one on a pillow doesn’t work, they try a rough surface. Eventually, Sally discovers a clean, smooth surface like a silver platter will work.
Thing 1 and Thing 2 try sorting by color, shape, whether or not they make a noise, or whether or not they fly through the air. They settle on sorting by which toys belong to Thing 1, and which toys belong to Thing 2.
When the Borrowing Truck speeds off without all the things The Cat has to return, Nick demonstrates that some things can go inside the bucket, and Sally demonstrates that the watering can could hang from the hockey stick.
When the Borrowing Truck moves on before they can return Cat’s items, Nick and Sally try to cut through the fence. But first, they must find a way to pass the larger items through.
Using trial and error, Sally and Nick engineer a ramp that will let the snail walk up it without wobbling.
The dragon needs one more shape to complete his mobile. Sally and Nick share 3 of their sticks so he has the materials he needs to make a triangle.
It’s important to have the right size tool for the job! Some tasks call for very small tools.
Nick and Sally use what they learned about air flow to help Thing 1 and Thing 2 travel down the hill slowly and safely.
Sally has difficulty pushing her cart, while Nick pushes his with ease. They soon discover that it matters how you position objects for air flow. A painting provides less resistance when you move it with the edge facing front.
When a locked door plays a series of sounds, Nick and Sally try to repeat the sounds, to get the door to unlock. It works!
Sally makes up a game to play as they walk down the stone path, and they realize the stones form a pattern.
Nick and Sally go to the top of Mount Know More to see if they can walk on clouds. When they get up there, they discover it is very foggy, and they learn that it’s impossible to walk on clouds. Clouds up close are fog!
The Cat puts up a bridge to help Nick and Sally cross a lake. Thing 1 and Thing 2 help them test it out to know it’s solid, before they walk on it.
When Sally thinks she sees a monkey in the tree near the treehouse, Fish advises taking a closer look to confirm what she thinks she sees. When they get up to the tree, they see it was really just some branches that are shaped like a monkey.
When viewed from the side, the farthest door appears to be smaller than the closest door. Because Thing 1 and Thing 2 are the same height, they help demonstrate that the doors are the same height. Then, Nick and Sally observe that when they walk to a different place and view the doors head on, they all appear to be the same size.
On their second mission, Sally and Nick examine two orange dots and discover that one appeared larger than the other only because one was surrounded by larger circles, and the other was surrounded by smaller circles. When they held the two orange dots together, they observed they are the same size.